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	<title>Sputniko! &#187; Architectures of Generativity</title>
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		<title>KO4: Directed, Playful, or Both?</title>
		<link>http://sputniko.com/blog/ko4/</link>
		<comments>http://sputniko.com/blog/ko4/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 17:11:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Architectures of Generativity]]></category>
		<category><![CDATA[Ars Electronica]]></category>
		<category><![CDATA[Directed Experiments]]></category>
		<category><![CDATA[Even]]></category>
		<category><![CDATA[Open]]></category>
		<category><![CDATA[Open Source Programming]]></category>
		<category><![CDATA[Playground]]></category>
		<category><![CDATA[Wikipedia]]></category>

		<guid isPermaLink="false">http://sputniko.com/blog/?p=144</guid>
		<description><![CDATA[[academixml]
[collection]
[hiromi]
Directed, Playful, or Both?
1. Open Participation : anyone is able to participate.
2. Mass Production : contents are seen as produced through mass, collaborative effort
3. Consumer = Producer : the producer of the content is usually also the consumer.
There are various online platforms such as Facebook, Youtube, MySpace or Twitter which share the above characteristics. I [...]]]></description>
			<content:encoded><![CDATA[<p>[academixml]<br />
[collection]<br />
[hiromi]</p>
<h1>Directed, Playful, or Both?</h1>
<p><strong>1. Open Participation</strong> : anyone is able to participate.</p>
<p><strong>2. Mass Production</strong> : contents are seen as produced through mass, collaborative effort</p>
<p><strong>3. Consumer = Producer</strong> : the producer of the content is usually also the consumer.</p>
<p>There are various online platforms such as <a href="http://facebook.com">Facebook</a>, <a href="http://youtube.com">Youtube</a>, <a href="http://myspace.com">MySpace</a> or <a href="http://twitter.com">Twitter</a> which share the above characteristics. I find these platforms often bundled into one category as [oreilly]<strong>web 2.0</strong>[/oreilly] or <strong>Collaborative Frameworks</strong>, but in this knowledge object I&#8217;d like to further divide these into three models: <strong>the Playground model</strong>, <strong>the Directed Experiments model </strong> and <strong>the Playground hosting Directed Experiments model</strong> to better analyze their process of content generation.  Below is the diagram of the models compiled with my colleague <a href="http://www.cesarharada.com">Cesar Harada</a> for <a href="http://sputniko.com/blog/?p=123">the Open_Sailing presentation we gave at the Barbican Gallery on the 27th August, 2009.</a></p>
<p><a href="http://farm3.static.flickr.com/2431/3868162424_43691855ee_o.png"><img class="alignnone" title="diagram" src="http://farm3.static.flickr.com/2431/3868162424_de06f59375.jpg" alt="" width="450" /></a></p>
<p>[/hiromi]<br />
[/collection]</p>
<p>#collection[id:4, creator:"Hiromi Ozaki", tag:"Playground Model, Directed Experiments Model, Open Participation, Even Participation, Wikipedia, Open Source Programming" time:"2009-08-31T10.11.00.0z", lat:48.31, lon:14.285]<span style="color: #000000;"></p>
<p>#hiromi [creator:"Hiromi Ozaki", tag:"Playground Model, Directed Experiments Model, Open Participation, Even Participation, Wikipedia, Open Source Programming" time:"2009-08-31T10.11.00.0z", lat:48.31, lon:14.285]</p>
<p>#oreilly[creator:"Tim O'Reilly", title:"What is Web 2.0", tag:"Web 2.0, Internet", time:"2005-09-30T00.00.00.0z", url:"http://oreilly.com/web2/archive/what-is-web-20.html"]</p>
<p>[/academixml]</p>
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		<title>Barbican Gallery Talk Report</title>
		<link>http://sputniko.com/blog/barbican-gallery-talk-report/</link>
		<comments>http://sputniko.com/blog/barbican-gallery-talk-report/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 18:44:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Architectures of Generativity]]></category>
		<category><![CDATA[Barbican Gallery]]></category>
		<category><![CDATA[Open_Sailing]]></category>

		<guid isPermaLink="false">http://sputniko.com/blog/?p=123</guid>
		<description><![CDATA[&#60;Hiromi tags =&#8221;Architectures of Generativity, Playground Model, Directed Experiments Model&#8221;&#62;
&#60;georss:point&#62;48.18&#8242;01.19 14.17&#8242;05.51&#60;/georss:point&#62;
&#60;content&#62;

We just finished talking at the Barbican.  The English version of the Barbican article can be found in the Open_Sailing blog (I was too lazy to write in both languages today&#8230; sorry!!) 
Barbicanでしゃべってきました〜　結構直前まで資料作ってたけど、なかなか良いプレゼンになったとおもう。ちなみにプレゼン内容は以下な感じになったよー！　これはアルスでもプレゼンしまーす

プレゼンに新しく下の図を入れました！　クリックすると拡大図見れるよ。
今、大体ウェブ２．０とか、Consumer Generated Mediaとして一括りにされがちなオンラインのサービスたちを、Playgroundモデル（ユーチューブ、ニコニコ動画、Twitterなど）とDirected Experiment モデル（ウィキペディア、オープンソース・プログラミングなど）に分けてかんがえてみましたー！
Playgroundモデルではオープン（どんな内容のコンテンツでもオッケー）Directed Experimentモデルはオープンよりももっとイーブン（属するグループの目的に貢献するコンテンツでなければ即アウト、淘汰。一定以上の技術レベルを要する）と言った感じです。
これら二つのモデルから出てくる生産物も見てみて下さいな！！
Playgroundモデルなら初音ミク／アイマス・ブーム、イランでのツイッタージャーナリズム、DIrected ExperimentsモデルならLinux, Mozilla, Wikipediaと、なかなかちょっと違いますよね。
　
前者は目標の設定内容が完全に自由な「オープン」なアーキテクチャから生まれているので、生産プロセスが割と非効率であっても社会現象的な生産物があって、後者は目標内容がある程度設定される「イーブン」なアーキテクチャなので実用に適したプロダクトが効率良く生まれやすいといった印象です。
面白いっすね！？　面白いっスーー！！！！！
これについては明日もう少し書く！！！　待ってろ！！！
&#60;/content&#62;
&#60;/Hiromi&#62;
]]></description>
			<content:encoded><![CDATA[<p><font color = "#000000">&lt;Hiromi tags =&#8221;Architectures of Generativity, Playground Model, Directed Experiments Model&#8221;&gt;<br />
&lt;georss:point&gt;48.18&#8242;01.19 14.17&#8242;05.51&lt;/georss:point&gt;<br />
&lt;content&gt;</font><br />
<img alt="" src="http://farm3.static.flickr.com/2486/3868295258_546dec0344.jpg" title="Barbican Talked" class="alignnone" width="250"/></p>
<p>We just finished talking at the Barbican.  The English version of the Barbican article can be found in the <a href="http://international-ocean-station.org/blog/open_sailing-at-the-barbican-2009-august-27th-cesar-harada-hiromi-ozaki/">Open_Sailing blog</a> (I was too lazy to write in both languages today&#8230; sorry!!) </p>
<p>Barbicanでしゃべってきました〜　結構直前まで資料作ってたけど、なかなか良いプレゼンになったとおもう。ちなみにプレゼン内容は以下な感じになったよー！　これはアルスでもプレゼンしまーす</p>
<p><iframe src="http://docs.google.com/present/embed?id=dg7vzwwg_86s3mk9sc9" frameborder="0" width="410" height="342"></iframe></p>
<p>プレゼンに新しく下の図を入れました！　クリックすると拡大図見れるよ。<br />
<div class="wp-caption alignnone" style="width: 460px"><a href="http://farm3.static.flickr.com/2431/3868162424_43691855ee_o.png"><img alt="Collaborative Frameworks" src="http://farm3.static.flickr.com/2431/3868162424_de06f59375.jpg" title="collaborative Frameworks" width="450"/></a><p class="wp-caption-text">Collaborative Frameworks</p></div><br />
今、大体ウェブ２．０とか、Consumer Generated Mediaとして一括りにされがちなオンラインのサービスたちを、Playgroundモデル（ユーチューブ、ニコニコ動画、Twitterなど）とDirected Experiment モデル（ウィキペディア、オープンソース・プログラミングなど）に分けてかんがえてみましたー！</p>
<p>Playgroundモデルでは<strong>オープン</strong>（どんな内容のコンテンツでもオッケー）Directed Experimentモデルはオープンよりももっと<strong>イーブン</strong>（属するグループの目的に貢献するコンテンツでなければ即アウト、淘汰。一定以上の技術レベルを要する）と言った感じです。</p>
<p>これら二つのモデルから出てくる生産物も見てみて下さいな！！<br />
Playgroundモデルなら<strong>初音ミク／アイマス・ブーム、イランでのツイッタージャーナリズム</strong>、DIrected Experimentsモデルなら<strong>Linux, Mozilla, Wikipedia</strong>と、なかなかちょっと違いますよね。<br />
　<br />
前者は目標の設定内容が完全に自由な「オープン」なアーキテクチャから生まれているので、生産プロセスが割と非効率であっても社会現象的な生産物があって、後者は目標内容がある程度設定される「イーブン」なアーキテクチャなので実用に適したプロダクトが効率良く生まれやすいといった印象です。</p>
<p>面白いっすね！？　面白いっスーー！！！！！<br />
これについては明日もう少し書く！！！　待ってろ！！！</p>
<p><font color = "#000000">&lt;/content&gt;<br />
&lt;/Hiromi&gt;</font></p>
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		<item>
		<title>KO27: Extreme Programming</title>
		<link>http://sputniko.com/blog/ko1-3/</link>
		<comments>http://sputniko.com/blog/ko1-3/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 19:16:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Architectures of Generativity]]></category>

		<guid isPermaLink="false">http://sputniko.com/blog/?p=71</guid>
		<description><![CDATA[ [academixml]
[collection]
[hiromi]
Extreme Programming

Diagram: Extreme Programming
Borrowing words from Programming, the content production process in many online collaborative frameworks (for example, Open Source Programming, Wikipedia, Instructables or Nico Nico Douga) operates like an XP [Extreme Programming], where the content produced is immediately made public, consumed, and frequently modified to produce the next version.  Such Extreme Programming platforms [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000;"> </span><span style="color: #000000;">[academixml]<br />
[collection]</span><br />
[hiromi]</p>
<h1>Extreme Programming</h1>
<p><a class="image" title="Planning and feedback loops in Extreme Programming (XP) with the time frames of the multiple loops." href="http://en.wikipedia.org/wiki/File:Xp-loop_with_time_frames.svg"><img class="thumbimage" src="http://upload.wikimedia.org/wikipedia/commons/thumb/1/1b/Xp-loop_with_time_frames.svg/240px-Xp-loop_with_time_frames.svg.png" alt="" width="240" height="240" /></a><br />
<strong>Diagram: Extreme Programming</strong><br />
Borrowing words from Programming, the content production process in many online collaborative frameworks (for example, <a href="http://http://www.sourceforge.net">Open Source Programming</a>, <a href="http://wikipedia.org">Wikipedia</a>, <a href="http://www.instructables.com">Instructables</a> or <a href="http://nicovideo.jp">Nico Nico Douga</a>) operates like an <a href="http://de.wikipedia.org/wiki/Extreme_Programming">XP [Extreme Programming]</a>, where the content produced is immediately made public, consumed, and frequently modified to produce the next version.  Such Extreme Programming platforms are &#8216;alive&#8217; and &#8216;evolving&#8217;, its content grows like moulds, crystals or warts around the consumers&#8217; interests, or [hamono]<a href="http://www.amazon.co.jp/%E3%82%A2%E3%83%BC%E3%82%AD%E3%83%86%E3%82%AF%E3%83%81%E3%83%A3%E3%81%AE%E7%94%9F%E6%85%8B%E7%B3%BB%E2%80%95%E2%80%95%E6%83%85%E5%A0%B1%E7%92%B0%E5%A2%83%E3%81%AF%E3%81%84%E3%81%8B%E3%81%AB%E8%A8%AD%E8%A8%88%E3%81%95%E3%82%8C%E3%81%A6%E3%81%8D%E3%81%9F%E3%81%8B-%E6%BF%B1%E9%87%8E-%E6%99%BA%E5%8F%B2/dp/4757102453">in media theorist Satoshi Hamano&#8217;s words</a>, &#8216;Tags&#8217;[/hamano]</p>
<div class="wp-caption alignnone" style="width: 410px"><img title="Tags - Open Source Programming" src="http://farm3.static.flickr.com/2530/3856937774_737f98de22.jpg" alt="Open Source Programming: Tags = Problems, Needs" width="400" /><p class="wp-caption-text">Open Source Programming: Tags = Problems, Needs</p></div>
<div class="wp-caption alignnone" style="width: 410px"><img title="Tags - Nico Nico Douga" src="http://farm3.static.flickr.com/2664/3856148889_88511bf4e8.jpg" alt="Nico Nico Douga: Tags = Icons, Neta (e.g. Miku Hatsune, Idol Master)" width="400" /><p class="wp-caption-text">Nico Nico Douga: Tags = Icons, Idols (Miku Hatsune, Idol Master)</p></div>
<p>[/hiromi]<br />
[/collection]</p>
<p>#collection [id:27, creator:"Hiromi Ozaki", tag:"Extreme Programming, Open Source, Wikipedia, Nico Nico Douga, Instructables, Satoshi Hamano", time:"2009-08-25T12.16.00T0z", lat:48.31, lon:14.285]</p>
<p>#hiromi [creator:"Hiromi Ozaki", tag:"Extreme Programming, Open Source, Wikipedia, Nico Nico Douga, Instructables, Satoshi Hamano", time:"2009-08-25T12.16.00T0z", lat:48.31, lon:14.285]</p>
<p>#hamano [creator = "Satoshi Hamano", title:"Architecture no seitaikei - how the information environment has been designed (NTT Press, 2008)", tag:"Architecture, Open Source, Nico Nico Douga, Satoshi Hamano", time:"2008-10-31T00.00.00T0z"]</p>
<p>[/academixml]</p>
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